11/8/2022 0 Comments Ftl faster than light esrb![]() ![]() Certain destinations are hazardous to the ship or ship functions: asteroid belts continually pelt ships, nebulae disable sensors, and flares from red giant stars cause fires. Other way-points may appear as distress calls from stranded ships or traps set by rebels and other hostile groups. Way-points may include stores that offer ship systems, fuel, ammunition, crew recruits, and hull repairs for a certain amount of scrap (in-game currency). Encounters are more dangerous deeper within the rebel sphere of influence. Players can revisit way-points, but each warp jump consumes fuel and causes the rebel fleet to occupy more of the space in each sector. The player must "jump" the ship between way-points, normally unaware what awaits at each point, making headway to an "exit" point leading to the next sector until the Federation is reached. The game randomly generates multiple space sectors à la roguelike games, with twenty-some interesting way-points per sector. ![]() The goal is to reach Federation headquarters, waiting several space sectors away, while avoiding destruction or capture by the pursuing rebels.Īt game start, the player chooses a spacecraft with several specific systems rooms (piloting, engines, weapons, life support, etc.), and a crew. ![]() The player's crew intercepts a data packet from the rebel fleet containing information that could throw the rebels into disarray and ensure a Federation victory. The player controls a faster-than-light (FTL) travel capable spacecraft belonging to the Federation, which is on the verge of collapse after losing a war with human-supremacist rebel forces. The game, considered one of the major successes of the Kickstarter fundraisers for video games, was released in September 2012, to many positive reviews. FTL FASTER THAN LIGHT ESRB PROFESSIONALWith positive responses from players and judges at these events, Subset opted to engage in a crowd-sourced Kickstarter campaign to finish the title, and succeeded in obtaining twenty times more than they had sought the extra funds were used towards more professional art, music and in-game writing. The initial development by the two-man Subset Games was self-funded, and guided towards developing entries for various indie game competitions. The concept for FTL was based on tabletop board games and other non-strategic space combat video games that required the player to manage an array of ship's functions. Combat takes place in pausable real time, and if the ship is destroyed or the crew lost, the game ends in permadeath, requiring the player to restart. The player must guide the spacecraft over a number of sectors, each with planetary systems and events procedurally generated in a roguelike fashion, while facing against rebel and other hostile forces, recruiting new crew, and outfitting and upgrading their ship. In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet several sectors away, while being pursued by a large rebel fleet. FTL: Faster Than Light is a top down, real time strategy game created by indie developers Subset Games. ![]()
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